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You know you want to: 1. Grab the nearest book. 2. Open it to page… - Blather, Rinse, Repeat
April 26th, 2006
09:51 pm

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You know you want to:

1. Grab the nearest book.
2. Open it to page 161.
3. Find the fifth sentence.
4. Post the text of the sentence in your journal along with these instructions.
5. Don't search around and look for the coolest book you can find. Use what's actually next to you.


* some legacy code does this to help out old OS's (e.g. MS-DOS) which imposed arbitrary limits on the number [of] simultaneously open files. Such limits no longer exist.

from "Win32 for Games: or 'Everything You Ever Wanted to Know About Windows but Were Afraid to Ask'", by Tony Cox, as published in the Proceedings from the 1999 Game Developers Conference.

I even threw in the sixth sentence, because it rounded out the thought so well.

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[User Picture]
From:rejemy
Date:April 27th, 2006 04:09 pm (UTC)
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In fact, many developers start their work by creating a class diagram before moving to code.

BOOOOORING. (From Essential ActionScript 2.0)
[User Picture]
From:piehead
Date:April 27th, 2006 04:17 pm (UTC)
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Therefore, you cannot create some new class deriving from System.String.
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