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"Wow, what a dorky looking screenshot, Dave." True. But I post… - Blather, Rinse, Repeat
April 5th, 2007
02:27 pm

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"Wow, what a dorky looking screenshot, Dave."

True.


But I post it to record that I've got done all the features I wanted to - I call my game "feature complete", not because there aren't features that might make the game more fun or more engaging, or slightly sillier, but because the game pretty much hangs together as a whole at last. Maybe this point is a subtle one, or maybe it's obvious and I haven't got enough sleep.

For instance, I'd like to put in Skylab-like satellites that have huge solar panel vanes. Because, if I took the time to get it right, they'd end up looking like windmills. Perfect for a golf game. Or, really, perfect for a mini-golf game. And mini-golf is groovier than boring golf. But I don't think I'll do that. And I don't think I'll add the wormholes. But if I did get wormholes in, I could incorporate a gag saying "3 warps to neptune", which a handful of Gyruss players would appreciate.

I guess it comes down to imagining what a person seeing the game for the first time would think - it's not about could I make him chuckle a little more, it's about whether she's able to exit the program. Meeting minimal expectations, I guess. Phrased yet another way, the program is only as strong as its weakest link.

Hm, but even that doesn't entirely satisfy me. Because I'm perfectly willing to take pieces that many games have (music, installers, uninstallers, copy protection, lava, crates) and decide that they're not important to me. I guess that's just defining reasonable parameters for the project. It also doesn't have online matchmaking, because that'd be... well, I could see it being kinda cool, but there's no way I'd spend my development week on that.

Anyway. I'm pleased to have reached this point. I know I'll be able to submit a game that I'm proud of on Saturday, when the challenge ends. I even think I'll want to go back and add in a few things that I couldn't add in during the week, and turn it into a salable product. That's just crazy - finishing a game and selling it to people?

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[User Picture]
From:ginsu
Date:April 5th, 2007 10:03 pm (UTC)
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It also doesn't have online matchmaking, because that'd be... well, I could see it being kinda cool, but there's no way I'd spend my development week on that

Oh, but it would sell.

You move crates in order to escape lava and find your soulmate!

It has everything!
[User Picture]
From:tsmaster
Date:April 5th, 2007 10:11 pm (UTC)
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online matchmaking

It tells something about me that when I use this term, I'm thinking more of websites like this than this.

[User Picture]
From:ginsu
Date:April 5th, 2007 10:26 pm (UTC)
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True, although we both know people who would try to repurpose the first site to work like the second site.
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