You're probably not reading Ron Gilbert's blog, but if you were, you'd have read such things as:
I was hoping casual games would be different, but it's just a smaller version of its screwed up drunk older cousin.
Talking about how the people making the small games aren't really thinking differently than the people making the big games. Which is so true. I've had some experience with people trying to make a buck in the Bejeweled space, and I can grasp that there are some things in common - convergent evolution, form follows function, all that. You want to create a product and put it on a physical or electronic shelf, there are certain lessons that apply. But for goodness sakes, people, there's room for new ideas, too. And it would seem like casual games would be the ideal place to try them out. If not there, where?
Why is it that when you buy a bottle of coyote urine, it has to say "Not for Human Consumption"? Seriously. It says this. I'm looking right at it.
Talking about, well, I guess he was talking about coyote urine.