April 1st, 2004


Art lead versus art lead, tonight on pay per view.

I just want this project to be over.

We've been doing our darnedest to fix the problems that the European publisher has been trickling us, but some of the work requires the work of an artist.

Imagine. An artist. Required for making a game. Crazy.

Appearantly, getting an artist is one of the hardest things around here. Not like we're three weeks from being done with this once and for all. We had 2 weeks of an artist's time so far, and now his boss is complaining that we're using too much of the artist's time. The crazy thing is that the boss is/was the art lead on our project. Back when we had people working on it.