September 5th, 2007

gyruss

(no subject)

NEW Win32 EXE BUILD



As pointed out by the lovely and talented moonlightnrain, I left at least one bug in last night's build (I honestly thought I had fixed it, but I only halfway cleaned up some logic).

The new build has 16 levels (really, 16 buttons, most of which take you to the same level) and an extended intro sequence.


There's still much to do:

  • more work setting up the levels - the crate requirements and the ball color distribution isn't hooked up yet.
  • lose conditions - right now, you can beat a level, but you can't lose. I intend to add in an error counter and a clock. The trick will be to choose penalties that make the game challenging, but not too hard.
  • level design - my levels are pretty simple, and I have designed 4 so far - cranking out 16 should be easy
  • level select screen - it's user-hostile right now.
  • pause menu - when switching away from the screen, a menu should pop up to say the game's been paused.
  • level introductions - just little dialog boxes with flavor text, also will be the bulk of the tutorial.
  • sounds - the game's got music, but no sounds. Should be easy, just gotta do it.
  • colorblindness patterns - Some folks have difficulty discerning different colors. I'm going to give them a key to press to add in patterns.
  • character portraiture - My "Woody Tigerbaum" portrait needs to be reworked. I've got a "Tess Turmoil" sketch that I plan to use. I also need to make a "Tutorial Timmy" and "Tyger Blake" portrait. Almost as though I were an artist.


Is that it? Probably not. The game doesn't need to be done before 5pm Saturday, so I think I'm in good shape.
piano

do you have a microphone on your computer?

Are you an aspiring voice talent? Are you a professional voice?

If you have a few minutes, and have a way to record short voice clips, I'd LOVE it if you could send me a handful (something like 15-20) of messages for my game.

I've got 4 characters, each of whom needs to be able to say things in the following categories (number in parentheses is the rough number of lines in the category, lines given are examples):


  • [short affirmation (4-6)]

    • good!
    • nice!
    • OK!
    • go go go!
    • aces!


  • [short remonstration (3-4)]

    • oops!
    • no.
    • try again.


  • [full sentence affirmation (2-3)]

    • way to go, kid.
    • nicely done, sir.
    • that was good... but don't get cocky, punk.


  • [full sentence consolation (2-3)]

    • I'm sure you'll get it next time.
    • You'll need to do better!
    • That's not good enough for the big time, kid!





There are four characters (I'll be voicing Woody Tigerbaum, so I'm only "auditioning" candidates for the other three):

Tutorial Timmy - Male - Squeaky voiced junior member of the team. Think of the "I'll have to ask my manager" kid on The Simpsons.
Tyger Blake - Male - ex-military perfectionist. Think of Robert Patrick, Zap Branigan, William Riker.
Tess Turmoil - Female - tough as nails, intense, brainy. Uses short words and phrases, because she's thinking about 12 things at once. Think of Jordan from "Real Genius" crossed with Mira Sorvino's character in "The Replacement Killers".



For all of them, feel free to use the above lines as suggestions, not necessarily as a script. Get into character! How would Tess encourage a team member? How would she tell them they need to do better?

If you can record your take on one (or more) of the characters, send me a WAV or MP3 of your character's lines, along with the name that you'd like to be credited as. If you want to break it up into a bunch of small files, or one big file, that's fine - I can work with either.


If you can help me with any of these characters (especially Tess - there's no way I can believably do a female voice), I'd be very appreciative.




ETA The sooner you could get this to me, the better. Today or tomorrow would be good, Friday would be OK, but by Saturday, I'll be wrapping the game up for final upload. Thanks again.
piano

(no subject)

Recording a wooden bocce ball rolling on a wooden desk doesn't sound very much like a rolling ball sound effect. It sounds more like somebody blowing on a microphone.