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PyWeek4, not even 24 hours in - Blather, Rinse, Repeat
April 1st, 2007
12:15 pm


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PyWeek4, not even 24 hours in

There are any number of other things that I could do with my time, but I've decided to compete in PyWeek, a competition (of sorts) to make games in a week.

I've already got 4 levels of gameplay working, and it's time to break for lunch. I'll post again here when I've prepared something that people can download (and if you're at all interested, please download and try the game - it'll help me know if it works on other machines, and if my documentation's poor, and so forth).

(2 comments | Leave a comment)

[User Picture]
Date:April 2nd, 2007 12:08 am (UTC)
That screenshot looks an awful lot like a game that you and I played one July 4th in Keyport? (that name doesn't sound quite right) in high school. Coincidence?
[User Picture]
Date:April 2nd, 2007 12:15 am (UTC)
Oh, you're probably right. I'm not sure if I entirely recall the game you're thinking of, but it's probably responsible for at least part of the design.

There was a simulation/game in the old "Enter" computer magazine where you could give an initial velocity to a spaceship on one side of the screen, and it would move under the influence of the gravity of the sun in the center of the screen.

That program listing in BASIC was probably a bigger influence than the Keyport game - I was amazed to see something as simple as -Gmm/r^2 causing movement as beautiful as the fancy loops I was generating.
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