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I was going to leave it alone and do something more useful with my… - Blather, Rinse, Repeat
July 29th, 2007
07:47 pm


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Date:July 30th, 2007 03:02 pm (UTC)
Yeah, the festively colored sombreros were directly modeled after that cover.

If I develop this further, I have several directions to go with the visuals, one direction is still loosely Seuss-y, but still non-realistic.

There's a pitch I wrote up for my day job that's not too far removed from the ideas I explore here - if that pitch gets picked up, it would involve licensing the worlds of a certain director of animated films. The visual style would be much more realistic in that case.

Even if I don't develop it further, it's a study in whimsical non-realistic graphics. The space golf game I made for that "game in a week" challenge had a deliberate graphical style to it, but several people suggested that I make the graphics more realistic, which wasn't the direction I wanted to go at all.

I think that if my next game's visuals have a roughly Seussian level of absurdity, it might be clear that I'm making deliberate choices, rather than attempting realism.
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