Dave LeCompte (really) (tsmaster) wrote,
Dave LeCompte (really)


The "make a game in a week" challenge is back, and starting in just about 7 hours.

The contestants are voting on themes as I write - when the contest starts, the theme will be announced, and people will make a mad dash for their backpacks, for a race around the world... or just open up their various editing applications to begin making their games.

I suspect most individuals and teams have been brainstorming possible directions to go, so that they can begin implementing at the moment of the announcement, rather than beginning design then.

I have a handful of game ideas which pretty well cover the bases. The candidate themes are:

  • Twinkle
  • Turmoil
  • Ticking
  • Twisted
  • Tyger, Tyger

My personal preference is for "Twisted" - it suggests an interesting casual game mechanic that would be fun to implement and experiment with. More details on that, if I end up going that direction.

Alternately, I've got a zombie game idea that could fit with Ticking or Turmoil, and a shoot-em-up game that's sort of a stretch, but could work for Ticking, Twinkle, or Turmoil. Depending on my mood, I might go with a card-matching game that fits with Twinkle.

I really hope they don't pick Twinkle.
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