The contestants are voting on themes as I write - when the contest starts, the theme will be announced, and people will make a mad dash for their backpacks, for a race around the world... or just open up their various editing applications to begin making their games.
I suspect most individuals and teams have been brainstorming possible directions to go, so that they can begin implementing at the moment of the announcement, rather than beginning design then.
I have a handful of game ideas which pretty well cover the bases. The candidate themes are:
- Tyger, Tyger
My personal preference is for "Twisted" - it suggests an interesting casual game mechanic that would be fun to implement and experiment with. More details on that, if I end up going that direction.
Alternately, I've got a zombie game idea that could fit with Ticking or Turmoil, and a shoot-em-up game that's sort of a stretch, but could work for Ticking, Twinkle, or Turmoil. Depending on my mood, I might go with a card-matching game that fits with Twinkle.
I really hope they don't pick Twinkle.