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Calling colorblind gamers - Blather, Rinse, Repeat
September 4th, 2007
07:37 am


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Calling colorblind gamers

Ok, most of you (upwards of 90%) will see 6 distinct colors of ball in that graphic. Some of you will point out that the shading looks haphazard and the balls aren't all perfectly circular. That's not important right now. It's totally true, and I need to fix it, but not right now.

It's been pointed out to me that I've designed a game that (in part) depends on the player's ability to discern red from green, and 8% of male Caucasians cannot do this. I have some approaches in mind to tackle this, and I'd like to try them out on you, if you're red/green colorblind, and if you have the ability to run Windows EXE games. (Linux could also work, but you might have to install some Python game libraries. If you're a Linux type, this shouldn't be a big deal.)

Thanks in advance.

(4 comments | Leave a comment)

[User Picture]
Date:September 4th, 2007 03:10 pm (UTC)
That's a cool tool, thanks!

It looks like anybody who suffers from any kind of color blindness is hating my game right now.
[User Picture]
Date:September 4th, 2007 03:21 pm (UTC)

Dumb joke alert

It takes balls to make a post like that.
[User Picture]
Date:September 4th, 2007 03:29 pm (UTC)

Re: Dumb joke alert


Between that, and the game centering around "twisted tubes" which sounds like something that's abdominal and uncomfortable, this game is a minefield of puns.

I sampled Senator Stevens' "It's not a big truck, it's a series of tubes" for the dance remix of my game's music.
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