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see me, hear me... - Blather, Rinse, Repeat
September 7th, 2007
09:23 am


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see me, hear me...

The big addition here is wendywoowho's voicework for Tess Turmoil. Press 'M' to turn off the music, so you can hear her without distraction.

There's some other stuff, too, like touched up artwork for the clock and 'mistake' box.

14+ hours of work to be done in the next 32 hours, less sleep, less a day in the office. I think I can do it, but I'll be exhausted when I'm done. But that's part of the fun - the burn after the race well run.

(2 comments | Leave a comment)

[User Picture]
Date:September 7th, 2007 04:34 pm (UTC)
Ooo, look at that shout out. :blush:
[User Picture]
Date:September 7th, 2007 04:40 pm (UTC)
One thing I discovered late in working on the space golf game was how powerful affirmative sounds are in games - adding applause for a successful shot wasn't a lot of work, but it made the game surprisingly much more enjoyable.

I put some applause in to this game, which is nice, but the voices really redefine the level of quality. I honestly wish I had time (or ability) to make some of the art better, to live up to the excellent voices I have.

Thanks for your help!
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