I'm tuckered out. But the game is feeling... like a game. As fun… - Blather, Rinse, Repeat
I'm tuckered out.
But the game is feeling... like a game. As fun as it has the opportunity to. Excellent voices, silly memos, marbles, crates, tubes, and a robot singing in the background.
You don't get that combination in very many games.FINAL(?) WIN32 EXE
Well, I've been meaning to post for a while. This is actually the third or fourth version I've gotten to work. The first time I got the game to work I was so excited I went out and mowed the lawn. OK, that was more coincidence than excitement, but I did mow the lawn about 5 minutes after the first version worked. (My problem was I had too many start-ups eating memory.)
Anyway, your game is excellent. And now I suppose you are on pins and needles, waiting for two weeks to see how you did.
|Date:||September 10th, 2007 01:44 am (UTC)|| |
Huh, I'm pretty baffled why this game would work when the other one caused so many problems.
But I'm delighted, and I'm glad that you enjoyed it.
I spent the day out hiking on Mount Rainier, trying to clear my head of computery things, but instead, I spent half the time brainstorming ways to get local people together to do something like this PyWeek thing, and maybe a quarter of the time brainstorming image compression techniques.
I need to mow my lawn.
I suppose you are on pins and needles, waiting for two weeks to see how you did.
Sort of - I try to tell myself it's more of a 'challenge' than a 'contest'. (Oh, huh, we were both in Challenge. No connection.) So, it's not about beating everybody else, it's about just getting something done that's enjoyable. I try to tell myself that, but, yeah, I'd love to come in first.
I think I'll take a few days to cool off and then I'll start judging the other entries - that'll give me some idea of how I did. Looking at the screenshots halfway through the week, I didn't see anything particularly interesting (or threatening). Looking at the final screenshots, well, it's harder to say.
I'm pleased with what I did, and I'm delighted that people are enjoying the game, so good feedback from the other PyWeek contestants will only be icing on the cake. Some people will gripe about not being able to get some of the marbles all the way across the screen, or that the marbles are frustratingly random and not the color they want at the very end. It's a lot better than it was, but it's still annoying. I've got some techniques to fix those specific complaints in a post-contest version.
Hm, I'm thinking about what's different between this game and the package delivery game that would make this work and the other one not - the only thing that comes to mind would be that I was using vector art for that one, which isn't a super common technique, which means that I might fall victim of drivers not fully supporting it. If that's the case, then you might have some hope - I've been doing a little bit of work here and there on improving the package game, and one of the big changes I've been planning to add in is an option for the graphics:
Retro / More Retro
I think "More Retro" would be the current look, and "Retro" would be a similar look, but more consistent with the "low res raster" art style I adopted for the intro. One worrisome bit would be that I'd have to recreate the assets and technology for the intro - not quite from scratch, but close.
Oh, and I reread your comment, and maybe it was a lack of memory, that could do it, sure. But I'm still planning to expand the art, trying to please all the people all the time, or something.
The golf game works now too. Yea.