"Dave, you're a genius!" It's always nice to have your boss call… - Blather, Rinse, Repeat
"Dave, you're a genius!"
It's always nice to have your boss call you up at 8:00 at night and tell you this.
He just played the marble game and loves it. He asked for my permission to show it to some people. People I can't mention here, but hey, you know - people.
And here, I was feeling guilty about not being as productive at work last week because of my after hours project.
Oh, here's email from him, CCed to the company:
"This is a friggin brilliant game dave. Kudos."
It's nice when your boss appreciates you.
|Date:||September 11th, 2007 08:57 am (UTC)|| |
That's pretty awesome!
In the words of Tess Turmoil: w00t.
Pretty cool. Can't say who? So mysterious.
|Date:||September 11th, 2007 04:58 pm (UTC)|| |
That's the nature of the business - everything's kept under non-disclosure until such time as the official marketing goes out.
An ex-coworker who had gone on to start his own company recently told me that he was under so many non-disclosure agreements, he had stopped using proper nouns.
everything's kept under non-disclosure until such time as the official marketing goes out
OK, fine. But that doesn't explain why a game designed by you (not your company) would fall in that category.
|Date:||September 12th, 2007 04:18 pm (UTC)|| |
why a game designed by you (not your company) would fall in that category.
So, right, I designed and implemented the game in my spare time. I showed it to my boss at my day job. He loves it, and wants to show it to people under the auspices of the day job. That's where it stops being something I can talk about - the inner workings of my day job's contact with other companies is stuff I'm not allowed to repeat, lest I spoil some sort of negotiating position or something, I imagine.
Sort of in a similar vein, I'm currently working on a game for my day job, and I've been saying that it's for the Wii, and I think it's all right for me to say that much. I don't think I'm allowed to say what the game is, and I'm not sure if I can say what publisher we're working with. Perhaps I'm being paranoid, but I pretty much let the publisher put out a press release before I say anything.
I'm loosely attached to another game (still with the day job), for which I know I can't even say what device it's for. If I say that I'm working on the device, that's grounds for the contract to be canceled. Also, I can't say what publisher, if there's a movie tie-in, any of that sort of thing.
So, yeah, it's all crazy, but in a weird way, it's exciting. The fact that there's stuff I don't feel comfortable talking about under this umbrella of secrecy means that there's official machinery at work.
Or, in the word
s of Tess Turmoil: "Aces!"
|Date:||September 20th, 2007 04:49 pm (UTC)|| |
Yeah, fingers crossed - if nothing else, it's given me a bump to my "design cred" within the company, which isn't bad.
Just last night, I showed the game to some friends (the aforementioned dice gamer friends, if you've been following along) and folks thought it was a cool idea. Just this morning, one of the guys' wives sent me a bug report, which I think I was able to diagnose and solve in the span of a few minutes over email.