More or less. Still made it to the quaint inexplicably German themed town in the mountains, grabbed a photo... poked every button on my camera to try to convince it that really, it's a perfectly good battery, you like batteries, fine if you don't want that battery, I'm sticking you in the glove compartment until you feel like behaving. Shhh - the camera's in standby mode now.
Wrote a tiny Python script to suck the pictures out of my camera and upload them to my webserver, complete with thumbnails. I probably ought to downsample them, just in case somebody wants to look at them without waiting for a day.
Have appearantly given up on full sentences.
Thought about random terrain generation. Remember "Rescue on Fractalus"? That's OK. How about Star Trek III? Me either. Anyway, people have been noodling about good ways to create plausible computer-generated terrain models for a while, and some people do better than others, some techniques are more like actual mountains than others (So Mandelbrot was sitting around in the lab one day with a fractal curve with a Hausdorff dimension around 1.2, stop me if you've heard this one before...). Anyway, so I was playing around with John Beale's GForge tool, and I thought that his approach (cribbed from Pietgen and Saupe, I guess) of using random noise in the frequency domain, and then running an inverse Fourier over it... well, I don't have to tell you, that's pretty nifty.
Man, stick a root beer in me, and I'll just go on and on like a top.
Anyway, so Beale's got some code that makes tiling terrain, and like I was saying, I was jazzed by this stuff (and I can see Rog, not even finishing reading this, ready to say that I'm a geek - let it fly, brown-shoe-man!) but I was thinking, what if we wanted to apply this sort of plasma fractal to the faces of a cube? And I noodled with several different approaches, which I'll briefly (you're welcome) describe:
Eh, Seems like a lot of work. Plus you've got 8 singularities (the corners). You could smooth those out, but that's more work. NEXT!
Much less work than above, still the same 8 singularities. I'm not so sure I'm jazzed about smoothing two heightmaps anyway.
Erm, yeah. So that's where my terrain generation left off. I also screwed around a bit with the Python Imaging Library and PIDDLE (I'm as embarrassed about that name as you are). That allowed me to get that picture - oh, I didn't stick the URL in yet... right, so it was PIL that made the thumbnails. Gotta downsample the images. You don't need to see multiple megs of solid blue from the one day last summer that it wasn't overcast AND I didn't go into work.
In amongst the screwing around with image manipulation libraries, I generated myself a PDF of 5 squares to the inch graph paper (with heavier lines every inch). Yes, it's a geeky (sigh) insight into my life that I was never happier as a kid than when I had a fresh pad of graph paper.
Also, generated a piece of 5-point perspective graph paper, inspired by the work of Dick Termes. Someday, I'd like to generate some of the perspective-bending stuff like Escher's "House of Stairs". I know how I'd approach it, but I'll spare the glazed-eye reader the details today.
Oh, while I'm at it, is anybody out there a Games Magazine fan? I worked out solutions to the R.O.I. contest, but I only got 1300ish and 260ish as scores, and those each seem awfully low.
Random other observation: I finally made it to that local-ish pizza place, and I like the fact that it feels like a friendly joint. I wish that it had more parking and more random single local women drifting aimlessly through the front door. Oh, well.
Ok, I'm winding down. I think that I'll go and watch an hour of Good Eats. And then it's bedtime. I start my new job tomorrow.